Ranked run

Swim Coach

Run xeke5k4w0vnal30 · Jul 24, 2026, 12:39 AM

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Patch unknownUpdated Jul 25, 2026, 2:44 PM3 observed rounds
Outcomeunknown
Record21
MMR1503?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:44 PM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Aerophim

Flying

Tier 6 · Cost 80

Cooldown6s
Multicast
Damage666
On Cast

Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 20% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Draconarch + Torrantler195 rounds together · 63% round win association195 observed win/loss round results
  • Draconarch + Frizzly109 rounds together · 41% round win association109 observed win/loss round results
  • Clawnetic + Frizzly103 rounds together · 51% round win association103 observed win/loss round results
  • Aerophim + Cosmivore47 rounds together · 77% round win association47 observed win/loss round results
  • Cosmivore + Draconarch28 rounds together · 75% round win association28 observed win/loss round results
  • Aerophim + Clawnetic21 rounds together · 71% round win association21 observed win/loss round results
  • Aerophim + Torrantler21 rounds together · 71% round win association21 observed win/loss round results
  • Aerophim + Draconarch18 rounds together · 72% round win association18 observed win/loss round results
  • Clawnetic + Torrantler18 rounds together · 28% round win association18 observed win/loss round results
  • Cosmivore + Torrantler18 rounds together · 72% round win association18 observed win/loss round results
  • Clawnetic + Draconarch15 rounds together · 53% round win association15 observed win/loss round results
  • Cosmivore + Frizzly14 rounds together · 71% round win association14 observed win/loss round results
  • Frizzly + Torrantler8 rounds together · 50% round win association8 observed win/loss round results
  • Aerophim + Frizzly6 rounds together · 50% round win association6 observed win/loss round results
  • Clawnetic + Cosmivore5 rounds together · 80% round win association5 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Frizzly: 1 · Draconarch: 100 · Aerophim: 666 · Cosmivore: 1
  • HealTorrantler: 200
  • ShockFrizzly: 24

Round inventory

Trinkets

18 trinkets · 11 types

Gold Nugget

At the start of each day, gain $3.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Market License × 3

Increase shop rank by 1.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Barbell

+5000 HP

Zenith Stone × 5

When your monsters gain stats, they gain +80% more (except Multicast).

Echo Bell

When you buy a 0 cost item, use it an additional time.

Mega Upgrade Disc

The next monster to reach level 3 is leveled up again, then destroy this.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.