Ranked run

Lucky Girl

Run xzj7wdx7q1b3fds · Jul 27, 2026, 4:09 AM

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Patch unknownUpdated Jul 27, 2026, 8:40 AM13 observed rounds
Outcomeunknown
Record76
MMR1976?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 8:40 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Adjacent allies apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage300
On Battle Start

Adjacent allies with no abilities gain +2 Multicast permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast5
Damage54
Shock5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Joltail · Humbolt
  • Dragon × 2Onsetra · Stellagon

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Joltail, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore935 rounds together · 48% round win association935 observed win/loss round results
  • Onsetra + Stellagon818 rounds together · 47% round win association818 observed win/loss round results
  • Ironcore + Pylong724 rounds together · 51% round win association724 observed win/loss round results
  • Onsetra + Pylong618 rounds together · 49% round win association618 observed win/loss round results
  • Humbolt + Pylong602 rounds together · 51% round win association602 observed win/loss round results
  • Ironcore + Joltail385 rounds together · 52% round win association385 observed win/loss round results
  • Humbolt + Stellagon328 rounds together · 51% round win association328 observed win/loss round results
  • Ironcore + Onsetra306 rounds together · 50% round win association306 observed win/loss round results
  • Ironcore + Stellagon283 rounds together · 47% round win association283 observed win/loss round results
  • Pylong + Stellagon240 rounds together · 49% round win association240 observed win/loss round results
  • Humbolt + Joltail229 rounds together · 51% round win association229 observed win/loss round results
  • Humbolt + Onsetra222 rounds together · 56% round win association222 observed win/loss round results
  • Joltail + Onsetra184 rounds together · 54% round win association184 observed win/loss round results
  • Joltail + Pylong176 rounds together · 56% round win association176 observed win/loss round results
  • Joltail + Stellagon171 rounds together · 53% round win association171 observed win/loss round results

Team toolkit

  • DamageOnsetra: 200 · Pylong: 1 · Joltail: 3 · Stellagon: 300 · Humbolt: 54 · Ironcore: 30
  • ShockPylong: 15 · Joltail: 12 · Humbolt: 5

Round inventory

Trinkets

9 trinkets · 5 types

Wood Sword

Your monsters have +5 Damage.

Training Weights

+100 HP

Gold Trophy

On Victory Gain $8.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown × 3

Your top middle monster has +30% Cooldown Speed.