Ranked run

Shopkeeper

Run d9acmvg94kk4ll7 · Jul 27, 2026, 3:40 AM

Back to profile
Patch unknownUpdated Jul 27, 2026, 8:40 AM9 observed rounds
Outcomeunknown
Record45
MMR1953?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 8:40 AM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Frizzly
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Humbolt, Pylong, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Frizzly + Ironcore409 rounds together · 43% round win association409 observed win/loss round results
  • Clawnetic + Ironcore388 rounds together · 49% round win association388 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Clawnetic + Humbolt277 rounds together · 48% round win association277 observed win/loss round results
  • Clawnetic + Pylong233 rounds together · 42% round win association233 observed win/loss round results
  • Clawnetic + Frizzly104 rounds together · 51% round win association104 observed win/loss round results

Team toolkit

  • DamageHumbolt: 40 · Ironcore: 30 · Humbolt: 30 · Pylong: 1 · Frizzly: 1 · Clawnetic: 60
  • ShockHumbolt: 1 · Humbolt: 1 · Pylong: 15 · Frizzly: 16

Round inventory

Trinkets

2 trinkets · 2 types

Power Band

Give the first monster you buy each day +20 Damage.

Power Crown

Your top middle monster has +20 Damage.