Ranked run

Swim Coach

Run qojy7x3eewmkr12 · Jul 26, 2026, 8:05 AM

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Patch unknownUpdated Jul 26, 2026, 1:15 PM4 observed rounds
Outcomeunknown
Record13
MMR989?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 19

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 1:15 PM6 board slots24 trinkets
6 of 6board slots filled
Slot 1Level 3

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage300
Ability / passive

Ally behind apply their Ongoing abilities 3 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal90
On Cast

+60 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage72
Heal108
On Battle Start

+120 Damage and +120 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Onsetra · Draconarch
  • Water × 2Mosslug · Emperooze

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Formiqueen2,831 rounds together · 54% round win association2,831 observed win/loss round results
  • Formiqueen + Onsetra1,869 rounds together · 53% round win association1,869 observed win/loss round results
  • Cherubble + Onsetra1,080 rounds together · 51% round win association1,080 observed win/loss round results
  • Emperooze + Mosslug592 rounds together · 50% round win association592 observed win/loss round results
  • Cherubble + Draconarch531 rounds together · 44% round win association531 observed win/loss round results
  • Formiqueen + Mosslug377 rounds together · 53% round win association377 observed win/loss round results
  • Cherubble + Mosslug281 rounds together · 50% round win association281 observed win/loss round results
  • Draconarch + Formiqueen210 rounds together · 44% round win association210 observed win/loss round results
  • Draconarch + Onsetra152 rounds together · 63% round win association152 observed win/loss round results
  • Mosslug + Onsetra90 rounds together · 58% round win association90 observed win/loss round results
  • Draconarch + Mosslug44 rounds together · 39% round win association44 observed win/loss round results
  • Emperooze + Formiqueen16 rounds together · 44% round win association16 observed win/loss round results
  • Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
  • Emperooze + Onsetra1 rounds together · 0% round win association1 observed win/loss round results

Team toolkit

  • DamageOnsetra: 300 · Formiqueen: 180 · Draconarch: 100 · Emperooze: 72
  • HealMosslug: 90 · Emperooze: 108
  • ShieldCherubble: 100

Round inventory

Trinkets

24 trinkets · 19 types

Gold Trophy

On Victory Gain $8.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Nugget

At the start of each day, gain $3.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown × 2

Your top middle monster has +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold-o-matic

At the start of each day, gain $30.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Power Bell

Monsters in your shop have +25 Damage.

Market License

Increase shop rank by 1.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Barbell

+5000 HP

Winged Crown

Your top middle monster has +1 Multicast.

Fancy Sword × 2

Your monsters have +3% for each trinket you have.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.