Ranked run
Swim Coach
Run xmgoqmxcl00unds · Jul 27, 2026, 10:02 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +300% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Celestia · Saberhorn
- Electric × 2Pylong · Galvanine
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
- Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
- Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
- Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
- Galvanine + Pylong246 rounds together · 48% round win association246 observed win/loss round results
- Pylong + Saberhorn99 rounds together · 44% round win association99 observed win/loss round results
- Celestia + Saberhorn64 rounds together · 50% round win association64 observed win/loss round results
- Celestia + Galvanine39 rounds together · 49% round win association39 observed win/loss round results
- Celestia + Ironcore29 rounds together · 59% round win association29 observed win/loss round results
- Celestia + Pylong19 rounds together · 58% round win association19 observed win/loss round results
Team toolkit
- DamageCelestia: 130 · Ironcore: 30 · Pylong: 1 · Galvanine: 30 · Saberhorn: 100
- ShockPylong: 15 · Galvanine: 18
Round inventory
Trinkets
13 trinkets · 8 types

Gold Trophy × 4
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Band
Give the first monster you buy each day +20 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Barbell × 2
+5000 HP

Mighty Bell
Monsters in your shop have +200 Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.
