Ranked run

Swim Coach

Run xmgoqmxcl00unds · Jul 27, 2026, 10:02 AM

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Patch unknownUpdated Jul 28, 2026, 9:50 AM2 observed rounds
Outcomeunknown
Record11
MMR1839?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:50 AM5 board slots13 trinkets
5 of 6board slots filled
Slot 1Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Celestia · Saberhorn
  • Electric × 2Pylong · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Galvanine + Pylong246 rounds together · 48% round win association246 observed win/loss round results
  • Pylong + Saberhorn99 rounds together · 44% round win association99 observed win/loss round results
  • Celestia + Saberhorn64 rounds together · 50% round win association64 observed win/loss round results
  • Celestia + Galvanine39 rounds together · 49% round win association39 observed win/loss round results
  • Celestia + Ironcore29 rounds together · 59% round win association29 observed win/loss round results
  • Celestia + Pylong19 rounds together · 58% round win association19 observed win/loss round results

Team toolkit

  • DamageCelestia: 130 · Ironcore: 30 · Pylong: 1 · Galvanine: 30 · Saberhorn: 100
  • ShockPylong: 15 · Galvanine: 18

Round inventory

Trinkets

13 trinkets · 8 types

Gold Trophy × 4

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Barbell × 2

+5000 HP

Mighty Bell

Monsters in your shop have +200 Damage.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.