Ranked run

Treasure Hunter

Run xezc4t6ofweazvr · Jul 29, 2026, 5:24 AM

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Patch unknownUpdated Jul 29, 2026, 6:20 AM10 observed rounds
Outcomeunknown
Record46
MMR1456?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 6:20 AM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal100
On Cast

Remove 20% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Torrantler · Sirenade · Aster
  • Dragon × 2Shelldra · Celestia

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade, Aster.
  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Torrantler, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra711 rounds together · 50% round win association711 observed win/loss round results
  • Aster + Sirenade514 rounds together · 54% round win association514 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Aster + Torrantler452 rounds together · 59% round win association452 observed win/loss round results
  • Sirenade + Torrantler402 rounds together · 54% round win association402 observed win/loss round results
  • Shelldra + Sirenade395 rounds together · 52% round win association395 observed win/loss round results
  • Galvanine + Shelldra127 rounds together · 46% round win association127 observed win/loss round results
  • Aster + Galvanine98 rounds together · 59% round win association98 observed win/loss round results
  • Galvanine + Sirenade91 rounds together · 53% round win association91 observed win/loss round results
  • Galvanine + Torrantler83 rounds together · 57% round win association83 observed win/loss round results
  • Celestia + Galvanine39 rounds together · 49% round win association39 observed win/loss round results
  • Celestia + Sirenade16 rounds together · 75% round win association16 observed win/loss round results
  • Celestia + Torrantler16 rounds together · 69% round win association16 observed win/loss round results
  • Aster + Celestia13 rounds together · 62% round win association13 observed win/loss round results
  • Celestia + Shelldra13 rounds together · 46% round win association13 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Celestia: 130 · Galvanine: 20
  • HealShelldra: 15 · Torrantler: 200 · Sirenade: 100 · Aster: 40
  • ShockGalvanine: 12

Round inventory

Trinkets

7 trinkets · 5 types

Power Crown

Your top middle monster has +20 Damage.

Mighty Bell × 3

Monsters in your shop have +200 Damage.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Fancy Sword

Your monsters have +3% for each trinket you have.

Excalibur

Your monsters have +350 Damage.