Ranked run

Treasure Hunter

Run xezc4t6ofweazvr · Jul 29, 2026, 5:24 AM

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Patch unknownUpdated Jul 29, 2026, 6:20 AM10 observed rounds
Outcomeunknown
Record46
MMR1456?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 6:20 AM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal100
On Cast

Remove 20% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Shelldra · Torrantler · Sirenade · Aster
  • Dragon × 2Shelldra · Celestia

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Sirenade, Aster.
  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Torrantler, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Aster + Torrantler431 rounds together · 58% round win association431 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Aster + Galvanine90 rounds together · 60% round win association90 observed win/loss round results
  • Galvanine + Sirenade87 rounds together · 53% round win association87 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results
  • Celestia + Galvanine34 rounds together · 50% round win association34 observed win/loss round results
  • Celestia + Torrantler15 rounds together · 67% round win association15 observed win/loss round results
  • Aster + Celestia13 rounds together · 62% round win association13 observed win/loss round results
  • Celestia + Shelldra13 rounds together · 46% round win association13 observed win/loss round results
  • Celestia + Sirenade13 rounds together · 77% round win association13 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Celestia: 130 · Galvanine: 20
  • HealShelldra: 15 · Torrantler: 200 · Sirenade: 100 · Aster: 40
  • ShockGalvanine: 12

Round inventory

Trinkets

7 trinkets · 5 types

Power Crown

Your top middle monster has +20 Damage.

Mighty Bell × 3

Monsters in your shop have +200 Damage.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Fancy Sword

Your monsters have +3% for each trinket you have.

Excalibur

Your monsters have +350 Damage.