Ranked run

Lucky Girl

Run kb5lbh2eir64vg2 · Jul 28, 2026, 11:36 PM

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Patch unknownUpdated Jul 29, 2026, 1:20 AM9 observed rounds
Outcomeunknown
Record45
MMR1441?
Tierdiamond

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 8

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 1:20 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal28
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Gildshell + Plunderbird392 rounds together · 40% round win association392 observed win/loss round results
  • Clawnetic + Ironcore379 rounds together · 49% round win association379 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Joltail + Plunderbird339 rounds together · 48% round win association339 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Gildshell + Joltail242 rounds together · 48% round win association242 observed win/loss round results
  • Ironcore + Plunderbird212 rounds together · 47% round win association212 observed win/loss round results
  • Plunderbird + Saberhorn205 rounds together · 53% round win association205 observed win/loss round results
  • Clawnetic + Joltail87 rounds together · 45% round win association87 observed win/loss round results
  • Clawnetic + Plunderbird68 rounds together · 41% round win association68 observed win/loss round results
  • Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results
  • Joltail + Saberhorn47 rounds together · 32% round win association47 observed win/loss round results
  • Gildshell + Ironcore46 rounds together · 50% round win association46 observed win/loss round results
  • Gildshell + Saberhorn34 rounds together · 74% round win association34 observed win/loss round results
  • Clawnetic + Gildshell5 rounds together · 40% round win association5 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Plunderbird: 1 · Gildshell: 1 · Joltail: 3 · Saberhorn: 100 · Clawnetic: 60
  • HealPlunderbird: 28
  • ShockJoltail: 12

Round inventory

Trinkets

4 trinkets · 2 types

Wood Sword × 2

Your monsters have +5 Damage.

Power Crown × 2

Your top middle monster has +20 Damage.