Ranked run

Lucky Girl

Run e3wbwg8wms7ugx8 · Jul 28, 2026, 12:49 AM

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Patch unknownUpdated Jul 28, 2026, 1:20 AM12 observed rounds
Outcomeunknown
Record75
MMR1420?
Tierdiamond

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 1:20 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage120
On Victory

This and Common allies gain +24 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn5
On Cast

Adjacent Fire allies gain +2 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +82% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmalith · Magmite · Sunsage
  • Bug × 2Brawlmantis · Formiqueen

Ability text matches

  • Magmalith references FireAdjacent Fire allies gain +2 Burn permanently.Potential interaction with Magmite, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmalith, Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Sunsage1,150 rounds together · 62% round win association1,150 observed win/loss round results
  • Magmalith + Magmite705 rounds together · 46% round win association705 observed win/loss round results
  • Brawlmantis + Formiqueen555 rounds together · 58% round win association555 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Magmite374 rounds together · 50% round win association374 observed win/loss round results
  • Brawlmantis + Magmite196 rounds together · 63% round win association196 observed win/loss round results
  • Formiqueen + Magmalith136 rounds together · 49% round win association136 observed win/loss round results
  • Brawlmantis + Sunsage107 rounds together · 58% round win association107 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Brawlmantis + Ironcore31 rounds together · 77% round win association31 observed win/loss round results
  • Formiqueen + Sunsage27 rounds together · 63% round win association27 observed win/loss round results
  • Ironcore + Magmite26 rounds together · 62% round win association26 observed win/loss round results
  • Brawlmantis + Magmalith23 rounds together · 43% round win association23 observed win/loss round results
  • Ironcore + Magmalith11 rounds together · 64% round win association11 observed win/loss round results
  • Ironcore + Sunsage6 rounds together · 83% round win association6 observed win/loss round results

Team toolkit

  • BurnMagmalith: 5 · Magmite: 4 · Sunsage: 18
  • DamageBrawlmantis: 120 · Ironcore: 30 · Formiqueen: 120 · Sunsage: 18
  • ShieldMagmite: 40

Round inventory

Trinkets

4 trinkets · 4 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Nugget

At the start of each day, gain $3.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.