Ranked run

Lucky Girl

Run e3wbwg8wms7ugx8 · Jul 28, 2026, 12:49 AM

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Patch unknownUpdated Jul 28, 2026, 1:20 AM12 observed rounds
Outcomeunknown
Record75
MMR1420?
Tierdiamond

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 1:20 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage200
Ability / passive

Ally behind apply their Ongoing abilities 2 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +122% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 2Magmite · Sunsage
  • Rock × 2Magmite · Cherubble

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Formiqueen2,980 rounds together · 54% round win association2,980 observed win/loss round results
  • Formiqueen + Onsetra1,946 rounds together · 52% round win association1,946 observed win/loss round results
  • Magmite + Sunsage1,216 rounds together · 63% round win association1,216 observed win/loss round results
  • Cherubble + Onsetra1,141 rounds together · 50% round win association1,141 observed win/loss round results
  • Cherubble + Magmite621 rounds together · 48% round win association621 observed win/loss round results
  • Formiqueen + Ironcore486 rounds together · 49% round win association486 observed win/loss round results
  • Formiqueen + Magmite410 rounds together · 50% round win association410 observed win/loss round results
  • Cherubble + Ironcore403 rounds together · 47% round win association403 observed win/loss round results
  • Ironcore + Onsetra302 rounds together · 50% round win association302 observed win/loss round results
  • Magmite + Onsetra119 rounds together · 44% round win association119 observed win/loss round results
  • Cherubble + Sunsage57 rounds together · 61% round win association57 observed win/loss round results
  • Formiqueen + Sunsage33 rounds together · 64% round win association33 observed win/loss round results
  • Ironcore + Magmite27 rounds together · 59% round win association27 observed win/loss round results
  • Ironcore + Sunsage6 rounds together · 83% round win association6 observed win/loss round results
  • Onsetra + Sunsage3 rounds together · 33% round win association3 observed win/loss round results

Team toolkit

  • BurnMagmite: 4 · Sunsage: 18
  • DamageIroncore: 30 · Onsetra: 200 · Formiqueen: 180 · Sunsage: 18
  • ShieldMagmite: 40 · Cherubble: 100

Round inventory

Trinkets

6 trinkets · 4 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Nugget

At the start of each day, gain $3.

Silver Watch × 3

When a monster levels up, it gains +15% Cooldown Speed.