Ranked run

Lucky Girl

Run e3wbwg8wms7ugx8 · Jul 28, 2026, 12:49 AM

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Patch unknownUpdated Jul 28, 2026, 1:20 AM12 observed rounds
Outcomeunknown
Record75
MMR1420?
Tierdiamond

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 1:20 AM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Adjacent Fire allies gain +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage100
Ability / passive

Ally behind apply their Ongoing abilities 1 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +82% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmite · Magmalith · Sunsage

Ability text matches

  • Magmalith references FireAdjacent Fire allies gain +4 Burn permanently.Potential interaction with Magmite, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmite, Magmalith.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Onsetra1,989 rounds together · 52% round win association1,989 observed win/loss round results
  • Magmite + Sunsage1,234 rounds together · 63% round win association1,234 observed win/loss round results
  • Magmalith + Magmite729 rounds together · 46% round win association729 observed win/loss round results
  • Formiqueen + Ironcore501 rounds together · 49% round win association501 observed win/loss round results
  • Formiqueen + Magmite411 rounds together · 50% round win association411 observed win/loss round results
  • Ironcore + Onsetra306 rounds together · 50% round win association306 observed win/loss round results
  • Formiqueen + Magmalith137 rounds together · 49% round win association137 observed win/loss round results
  • Magmite + Onsetra119 rounds together · 44% round win association119 observed win/loss round results
  • Magmalith + Onsetra114 rounds together · 44% round win association114 observed win/loss round results
  • Magmalith + Sunsage71 rounds together · 35% round win association71 observed win/loss round results
  • Formiqueen + Sunsage33 rounds together · 64% round win association33 observed win/loss round results
  • Ironcore + Magmite31 rounds together · 58% round win association31 observed win/loss round results
  • Ironcore + Magmalith11 rounds together · 64% round win association11 observed win/loss round results
  • Ironcore + Sunsage7 rounds together · 86% round win association7 observed win/loss round results
  • Onsetra + Sunsage3 rounds together · 33% round win association3 observed win/loss round results

Team toolkit

  • BurnMagmite: 4 · Magmalith: 10 · Sunsage: 18
  • DamageIroncore: 30 · Onsetra: 100 · Formiqueen: 120 · Sunsage: 18
  • ShieldMagmite: 40

Round inventory

Trinkets

5 trinkets · 4 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Nugget

At the start of each day, gain $3.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.