Ranked run

Lucky Girl

Run gtd5tb6r8srbm0g · Jul 26, 2026, 4:42 AM

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Patch unknownUpdated Jul 26, 2026, 12:06 PM8 observed rounds
Outcomeunknown
Record26
MMR1902?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:06 PM6 board slots3 trinkets
6 of 6board slots filled
Slot 1Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Frizzly · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Joltail + Velocect1,606 rounds together · 54% round win association1,606 observed win/loss round results
  • Boomagon + Velocect1,498 rounds together · 48% round win association1,498 observed win/loss round results
  • Frizzly + Velocect1,172 rounds together · 52% round win association1,172 observed win/loss round results
  • Ironcore + Velocect796 rounds together · 47% round win association796 observed win/loss round results
  • Boomagon + Ironcore508 rounds together · 50% round win association508 observed win/loss round results
  • Boomagon + Joltail455 rounds together · 45% round win association455 observed win/loss round results
  • Boomagon + Frizzly453 rounds together · 44% round win association453 observed win/loss round results
  • Frizzly + Ironcore409 rounds together · 43% round win association409 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Frizzly + Joltail319 rounds together · 55% round win association319 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Ironcore: 30 · Joltail: 2 · Boomagon: 40 · Boomagon: 40 · Velocect: 13
  • ShockFrizzly: 8 · Joltail: 8

Round inventory

Trinkets

3 trinkets · 3 types

Gold Trophy

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Treasure Map

Your next Trinket gift choices are 1 rarity tier higher.