Ranked run

Swim Coach

Run 0wydtr5rxbhva10 · Jun 24, 2026, 4:01 AM

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Patch unknownUpdated Jul 25, 2026, 1:01 PM1 observed rounds
Outcomeunknown
Record01
MMR1829?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 16

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:01 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Torrantler · Aster · Shelldra · Emperooze · Sirenade

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Shelldra, Emperooze, Sirenade.
  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Shelldra, Emperooze, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra721 rounds together · 50% round win association721 observed win/loss round results
  • Aster + Sirenade515 rounds together · 53% round win association515 observed win/loss round results
  • Shelldra + Torrantler459 rounds together · 53% round win association459 observed win/loss round results
  • Aster + Torrantler455 rounds together · 59% round win association455 observed win/loss round results
  • Sirenade + Torrantler403 rounds together · 54% round win association403 observed win/loss round results
  • Shelldra + Sirenade396 rounds together · 52% round win association396 observed win/loss round results
  • Cherubble + Shelldra238 rounds together · 47% round win association238 observed win/loss round results
  • Cherubble + Sirenade178 rounds together · 49% round win association178 observed win/loss round results
  • Aster + Cherubble172 rounds together · 52% round win association172 observed win/loss round results
  • Cherubble + Torrantler106 rounds together · 52% round win association106 observed win/loss round results
  • Aster + Emperooze17 rounds together · 47% round win association17 observed win/loss round results
  • Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
  • Emperooze + Shelldra5 rounds together · 60% round win association5 observed win/loss round results
  • Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Emperooze: 30
  • HealTorrantler: 200 · Aster: 40 · Shelldra: 15 · Emperooze: 45 · Sirenade: 300
  • ShieldCherubble: 100

Round inventory

Trinkets

16 trinkets · 14 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Nugget

At the start of each day, gain $3.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Gold-o-matic

At the start of each day, gain $30.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Sapphire Amulet

You receive 25% more Heal.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Fancy Sword

Your monsters have +3% for each trinket you have.

Winged Crown

Your top middle monster has +1 Multicast.