Ranked run

Egg Breeder

Run 7sp8ywo4i7k8439 · Jul 28, 2026, 4:35 AM

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Patch unknownUpdated Jul 28, 2026, 5:20 AM9 observed rounds
Outcomeunknown
Record81
MMR1377?
Tierdiamond

Trainer effect

Egg Breeder

Gain a Purple Egg that hatches into a level 2 Super Rare monster in 5 days.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 5:20 AM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast2
Damage1
Shock48
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 3 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 4Pylong · Frizzly · Humbolt · Galvanine
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Frizzly, Humbolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Humbolt + Pylong558 rounds together · 51% round win association558 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Galvanine + Pylong244 rounds together · 48% round win association244 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
  • Clawnetic + Galvanine169 rounds together · 47% round win association169 observed win/loss round results
  • Clawnetic + Frizzly103 rounds together · 51% round win association103 observed win/loss round results
  • Frizzly + Galvanine73 rounds together · 36% round win association73 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Frizzly: 1 · Clawnetic: 60 · Humbolt: 45 · Ironcore: 30 · Galvanine: 20
  • ShockPylong: 15 · Frizzly: 48 · Humbolt: 1 · Galvanine: 12

Round inventory

Trinkets

13 trinkets · 8 types

Gold Nugget

At the start of each day, gain $3.

Market License

Increase shop rank by 1.

Gold Bar

At the start of each day, gain $10.

Power Crown

Your top middle monster has +20 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone × 6

When your monsters gain stats, they gain +80% more (except Multicast).