Ranked run

Swim Coach

Run 5ego36kh75qggad · Jul 22, 2026, 11:27 PM

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Patch unknownUpdated Jul 25, 2026, 12:32 PM4 observed rounds
Outcomeunknown
Record13
MMR1619?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:32 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal160
On Battle Start

Adjacent Water allies gain +180 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Shelldra · Torrantler · Emperooze · Sirenade · Aster
  • Dragon × 2Shelldra · Draconarch

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Emperooze, Sirenade, Aster.
  • Aster references WaterAdjacent Water allies gain +180 Heal permanently.Potential interaction with Shelldra, Torrantler, Emperooze, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra678 rounds together · 50% round win association678 observed win/loss round results
  • Aster + Sirenade501 rounds together · 53% round win association501 observed win/loss round results
  • Shelldra + Torrantler452 rounds together · 53% round win association452 observed win/loss round results
  • Aster + Torrantler445 rounds together · 59% round win association445 observed win/loss round results
  • Sirenade + Torrantler389 rounds together · 54% round win association389 observed win/loss round results
  • Shelldra + Sirenade383 rounds together · 51% round win association383 observed win/loss round results
  • Aster + Draconarch366 rounds together · 58% round win association366 observed win/loss round results
  • Draconarch + Shelldra209 rounds together · 55% round win association209 observed win/loss round results
  • Draconarch + Sirenade198 rounds together · 58% round win association198 observed win/loss round results
  • Draconarch + Torrantler195 rounds together · 63% round win association195 observed win/loss round results
  • Aster + Emperooze15 rounds together · 47% round win association15 observed win/loss round results
  • Emperooze + Shelldra4 rounds together · 50% round win association4 observed win/loss round results
  • Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Emperooze: 30 · Draconarch: 100
  • HealShelldra: 15 · Torrantler: 200 · Emperooze: 45 · Sirenade: 300 · Aster: 160

Round inventory

Trinkets

12 trinkets · 12 types

Gold Trophy

On Victory Gain $8.

Market License

Increase shop rank by 1.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Barbell

+5000 HP

Metronome

When your monster cast, they gain +10 Damage for this battle.

Haste Orb

Your monsters have +15% Cooldown Speed.

Fancy Sword

Your monsters have +3% for each trinket you have.