Ranked run
Swim Coach
Run 5ego36kh75qggad · Jul 22, 2026, 11:27 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: loss

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +180 Heal permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Aster · Torrantler · Emperooze · Sirenade · Shelldra
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +180 Heal permanently.Potential interaction with Torrantler, Emperooze, Sirenade, Shelldra.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Emperooze, Sirenade, Shelldra.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
- Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
- Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
- Aster + Torrantler431 rounds together · 58% round win association431 observed win/loss round results
- Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
- Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
- Aster + Draconarch350 rounds together · 57% round win association350 observed win/loss round results
- Draconarch + Shelldra201 rounds together · 53% round win association201 observed win/loss round results
- Draconarch + Sirenade191 rounds together · 57% round win association191 observed win/loss round results
- Draconarch + Torrantler186 rounds together · 62% round win association186 observed win/loss round results
- Aster + Emperooze15 rounds together · 47% round win association15 observed win/loss round results
- Emperooze + Shelldra4 rounds together · 50% round win association4 observed win/loss round results
- Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results
Team toolkit
- DamageEmperooze: 36 · Shelldra: 15 · Draconarch: 100
- HealAster: 160 · Torrantler: 200 · Emperooze: 54 · Sirenade: 300 · Shelldra: 15
Round inventory
Trinkets
17 trinkets · 16 types

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Bar
At the start of each day, gain $10.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Barbell
+5000 HP

Metronome
When your monster cast, they gain +10 Damage for this battle.

Haste Orb
Your monsters have +15% Cooldown Speed.

Fancy Sword
Your monsters have +3% for each trinket you have.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Holy Grail
On Victory Gain $100.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
