Ranked run

Musician

Run klegrs2ve55oedu · Jul 25, 2026, 8:04 PM

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Patch unknownUpdated Jul 26, 2026, 11:05 AM1 observed rounds
Outcomeunknown
Record01
MMR1806?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:05 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Shelldra · Draconarch · Saberhorn
  • Water × 3Shelldra · Aster · Plunderbird

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,111 rounds together · 50% round win association1,111 observed win/loss round results
  • Aster + Shelldra660 rounds together · 49% round win association660 observed win/loss round results
  • Plunderbird + Shelldra615 rounds together · 50% round win association615 observed win/loss round results
  • Aster + Draconarch350 rounds together · 57% round win association350 observed win/loss round results
  • Draconarch + Plunderbird321 rounds together · 64% round win association321 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Draconarch + Shelldra201 rounds together · 53% round win association201 observed win/loss round results
  • Plunderbird + Saberhorn187 rounds together · 52% round win association187 observed win/loss round results
  • Draconarch + Saberhorn167 rounds together · 54% round win association167 observed win/loss round results
  • Galvanine + Plunderbird150 rounds together · 57% round win association150 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Aster + Galvanine90 rounds together · 60% round win association90 observed win/loss round results
  • Saberhorn + Shelldra90 rounds together · 34% round win association90 observed win/loss round results
  • Aster + Saberhorn73 rounds together · 49% round win association73 observed win/loss round results
  • Draconarch + Galvanine62 rounds together · 60% round win association62 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Draconarch: 100 · Galvanine: 10 · Saberhorn: 100 · Plunderbird: 1
  • HealShelldra: 15 · Aster: 40 · Plunderbird: 55
  • ShockGalvanine: 6

Round inventory

Trinkets

9 trinkets · 9 types

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Mysterious Mask

Choose a trainer and gain their ability.

Mysterious Charm

+25% HP

Fancy Sword

Your monsters have +3% for each trinket you have.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.