Ranked run

Monster Ranger

Run pii3d13oafnuys2 · Jul 26, 2026, 4:27 AM

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Patch unknownUpdated Jul 26, 2026, 11:05 AM1 observed rounds
Outcomeunknown
Record10
MMR1499?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:05 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Electranade
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,210 rounds together · 52% round win association2,210 observed win/loss round results
  • Electranade + Velocect2,032 rounds together · 54% round win association2,032 observed win/loss round results
  • Cherubble + Electranade1,197 rounds together · 51% round win association1,197 observed win/loss round results
  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Pylong + Velocect840 rounds together · 49% round win association840 observed win/loss round results
  • Ironcore + Velocect793 rounds together · 47% round win association793 observed win/loss round results
  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Cherubble + Pylong548 rounds together · 47% round win association548 observed win/loss round results
  • Electranade + Pylong454 rounds together · 46% round win association454 observed win/loss round results
  • Cherubble + Ironcore380 rounds together · 47% round win association380 observed win/loss round results
  • Electranade + Humbolt329 rounds together · 48% round win association329 observed win/loss round results
  • Cherubble + Humbolt252 rounds together · 54% round win association252 observed win/loss round results
  • Electranade + Ironcore233 rounds together · 47% round win association233 observed win/loss round results

Team toolkit

  • DamageHumbolt: 40 · Pylong: 1 · Ironcore: 30 · Velocect: 13
  • ShieldCherubble: 100
  • ShockHumbolt: 1 · Pylong: 15 · Electranade: 75

Round inventory

Trinkets

10 trinkets · 5 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 4

Your top middle monster has +20 Damage.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Power Band

Give the first monster you buy each day +20 Damage.

Silver Watch × 3

When a monster levels up, it gains +15% Cooldown Speed.