Ranked run

Monster Ranger

Run jvoq53x5lz3i736 · Jul 26, 2026, 1:26 PM

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Patch unknownUpdated Jul 27, 2026, 11:06 AM1 observed rounds
Outcomeunknown
Record01
MMR1945?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 11:06 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this and gain +30 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown7s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 2x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast6
Burn4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Coalem · Sunsage · Blazewing
  • Rock × 3Coalem · Aegistruct · Cherubble

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Coalem, Blazewing.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Coalem + Draconarch972 rounds together · 55% round win association972 observed win/loss round results
  • Aegistruct + Coalem665 rounds together · 60% round win association665 observed win/loss round results
  • Aegistruct + Draconarch606 rounds together · 65% round win association606 observed win/loss round results
  • Cherubble + Coalem566 rounds together · 43% round win association566 observed win/loss round results
  • Cherubble + Draconarch492 rounds together · 45% round win association492 observed win/loss round results
  • Blazewing + Cherubble181 rounds together · 41% round win association181 observed win/loss round results
  • Blazewing + Coalem156 rounds together · 41% round win association156 observed win/loss round results
  • Aegistruct + Cherubble123 rounds together · 52% round win association123 observed win/loss round results
  • Blazewing + Draconarch78 rounds together · 35% round win association78 observed win/loss round results
  • Cherubble + Sunsage41 rounds together · 59% round win association41 observed win/loss round results
  • Blazewing + Sunsage15 rounds together · 40% round win association15 observed win/loss round results
  • Aegistruct + Blazewing7 rounds together · 57% round win association7 observed win/loss round results
  • Coalem + Sunsage7 rounds together · 43% round win association7 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results
  • Aegistruct + Sunsage1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • BurnCoalem: 20 · Sunsage: 15 · Blazewing: 4
  • DamageDraconarch: 100 · Sunsage: 15
  • ShieldCoalem: 450 · Aegistruct: 150 · Cherubble: 100

Round inventory

Trinkets

14 trinkets · 11 types

Power Band

Give the first monster you buy each day +20 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Market License

Increase shop rank by 1.

Power Crown

Your top middle monster has +20 Damage.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Winged Crown

Your top middle monster has +1 Multicast.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb

Your monsters have +15% Cooldown Speed.

Rainbow Pearl

All monsters in your shop are SHINY.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Excalibur

Your monsters have +350 Damage.