Ranked run

Monster Ranger

Run n58fg69mjnxwxtg · Jul 26, 2026, 4:19 AM

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Patch unknownUpdated Jul 26, 2026, 12:55 PM12 observed rounds
Outcomeunknown
Record66
MMR1871?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 5

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:55 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3

Guardiant

Bug

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +21 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast6
Damage10
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Guardiant · Velocect · Bumblebolt · Gildshell
  • Electric × 2Electranade · Bumblebolt

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +21 Damage.Potential interaction with Velocect, Bumblebolt, Gildshell, Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,366 rounds together · 58% round win association3,366 observed win/loss round results
  • Electranade + Velocect1,976 rounds together · 55% round win association1,976 observed win/loss round results
  • Guardiant + Velocect1,713 rounds together · 58% round win association1,713 observed win/loss round results
  • Bumblebolt + Guardiant985 rounds together · 57% round win association985 observed win/loss round results
  • Gildshell + Velocect867 rounds together · 53% round win association867 observed win/loss round results
  • Bumblebolt + Electranade588 rounds together · 64% round win association588 observed win/loss round results
  • Bumblebolt + Gildshell482 rounds together · 49% round win association482 observed win/loss round results
  • Gildshell + Guardiant381 rounds together · 56% round win association381 observed win/loss round results
  • Electranade + Gildshell348 rounds together · 59% round win association348 observed win/loss round results
  • Electranade + Guardiant154 rounds together · 60% round win association154 observed win/loss round results

Team toolkit

  • DamageGuardiant: 15 · Velocect: 10 · Bumblebolt: 6 · Gildshell: 1 · Velocect: 15
  • ShockElectranade: 50 · Bumblebolt: 2

Round inventory

Trinkets

6 trinkets · 4 types

Power Band

Give the first monster you buy each day +20 Damage.

Wood Sword × 3

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.