Ranked run

Swim Coach

Run wchtary4rs1ghrn · Jul 22, 2026, 10:06 PM

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Patch unknownUpdated Jul 25, 2026, 9:40 AM2 observed rounds
Outcomeunknown
Record11
MMR1817?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 9:40 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast3
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Pebbler

Rock

Tier 1 · Cost 15

Cooldown5s
Multicast
Shield60
On Cast

+45 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 3Cherubble · Craghorn · Pebbler
  • Grass × 2Dryadell · Craghorn

Ability text matches

  • Dryadell references GrassTrigger the Grass ally above.Potential interaction with Craghorn.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Dryadell2,416 rounds together · 70% round win association2,416 observed win/loss round results
  • Cherubble + Dryadell954 rounds together · 58% round win association954 observed win/loss round results
  • Cherubble + Saberhorn871 rounds together · 53% round win association871 observed win/loss round results
  • Dryadell + Saberhorn793 rounds together · 60% round win association793 observed win/loss round results
  • Cherubble + Pebbler766 rounds together · 58% round win association766 observed win/loss round results
  • Craghorn + Saberhorn594 rounds together · 66% round win association594 observed win/loss round results
  • Pebbler + Saberhorn379 rounds together · 58% round win association379 observed win/loss round results
  • Craghorn + Pebbler350 rounds together · 39% round win association350 observed win/loss round results
  • Craghorn + Cherubble248 rounds together · 60% round win association248 observed win/loss round results
  • Cherubble + Sirenade176 rounds together · 48% round win association176 observed win/loss round results
  • Saberhorn + Sirenade173 rounds together · 50% round win association173 observed win/loss round results
  • Dryadell + Pebbler127 rounds together · 49% round win association127 observed win/loss round results
  • Dryadell + Sirenade105 rounds together · 61% round win association105 observed win/loss round results
  • Craghorn + Sirenade64 rounds together · 59% round win association64 observed win/loss round results
  • Pebbler + Sirenade61 rounds together · 48% round win association61 observed win/loss round results

Team toolkit

  • DamageDryadell: 70 · Craghorn: 20 · Saberhorn: 100
  • HealSirenade: 300
  • ShieldCherubble: 100 · Craghorn: 20 · Pebbler: 60

Round inventory

Trinkets

14 trinkets · 12 types

Membership Card

When you buy an item, +1 free rerolls.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy

On Victory Gain $8.

Gold-o-matic

At the start of each day, gain $30.

Market License

Increase shop rank by 1.

Mighty Bell

Monsters in your shop have +200 Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown × 3

Your top middle monster has +1 Multicast.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Barbell

+5000 HP