Ranked run

Shopkeeper

Run khkf880c718k7g2 · Jul 12, 2026, 5:38 PM

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Patch unknownUpdated Jul 25, 2026, 12:59 PM3 observed rounds
Outcomeunknown
Record21
MMR1920?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 18

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:59 PM6 board slots31 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Sirenade

Water

Tier 4 · Cost 40

Cooldown3s
Multicast
Heal1,200
On Cast

Remove 80% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal160
On Battle Start

This and adjacent Water allies gain +180 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2. When you use an item, this gains +20 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 48% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast24
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast8
Damage30
Heal30
Ability / passive

Every 4 seconds, +12 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Sirenade · Aster · Shelldra
  • Dragon × 2Draconarch · Shelldra

Ability text matches

  • Aster references WaterThis and adjacent Water allies gain +180 Heal permanently.Potential interaction with Sirenade, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Draconarch1,489 rounds together · 67% round win association1,489 observed win/loss round results
  • Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
  • Aster + Sirenade511 rounds together · 53% round win association511 observed win/loss round results
  • Shelldra + Sirenade393 rounds together · 51% round win association393 observed win/loss round results
  • Aster + Draconarch380 rounds together · 58% round win association380 observed win/loss round results
  • Draconarch + Shelldra220 rounds together · 55% round win association220 observed win/loss round results
  • Draconarch + Sirenade200 rounds together · 58% round win association200 observed win/loss round results
  • Aster + Berroon186 rounds together · 48% round win association186 observed win/loss round results
  • Berroon + Shelldra118 rounds together · 48% round win association118 observed win/loss round results
  • Berroon + Sirenade93 rounds together · 61% round win association93 observed win/loss round results
  • Berroon + Cosmivore74 rounds together · 77% round win association74 observed win/loss round results
  • Cosmivore + Draconarch28 rounds together · 75% round win association28 observed win/loss round results
  • Cosmivore + Shelldra9 rounds together · 67% round win association9 observed win/loss round results
  • Cosmivore + Sirenade6 rounds together · 17% round win association6 observed win/loss round results
  • Aster + Cosmivore2 rounds together · 50% round win association2 observed win/loss round results

Team toolkit

  • DamageBerroon: 40 · Cosmivore: 1 · Draconarch: 100 · Shelldra: 30
  • HealSirenade: 1,200 · Aster: 160 · Shelldra: 30

Round inventory

Trinkets

31 trinkets · 19 types

Power Band

Give the first monster you buy each day +20 Damage.

Market License

Increase shop rank by 1.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Zenith Stone × 3

When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm × 3

Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Orb × 5

Your monsters have +15% Cooldown Speed.

Fancy Sword

Your monsters have +3% for each trinket you have.

Membership Card

When you buy an item, +1 free rerolls.

Metronome × 2

When your monster cast, they gain +10 Damage for this battle.

Winged Crown

Your top middle monster has +1 Multicast.

Mighty Bell

Monsters in your shop have +200 Damage.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Holy Grail × 2

On Victory Gain $100.

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).

Barbell × 2

+5000 HP

Mega Upgrade Disc × 2

The next monster to reach level 3 is leveled up again, then destroy this.