Ranked run

Monster Ranger

Run d53fqauf5vvjqm0 · Jul 27, 2026, 9:42 AM

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Patch unknownUpdated Jul 27, 2026, 1:05 PM10 observed rounds
Outcomeunknown
Record55
MMR2084?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 1:05 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Gildshell · Velocect
  • Electric × 2Humbolt · Electranade
  • Flying × 2Humbolt · Velocect

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect2,013 rounds together · 54% round win association2,013 observed win/loss round results
  • Berroon + Velocect1,034 rounds together · 51% round win association1,034 observed win/loss round results
  • Berroon + Gildshell883 rounds together · 51% round win association883 observed win/loss round results
  • Gildshell + Velocect882 rounds together · 53% round win association882 observed win/loss round results
  • Humbolt + Velocect577 rounds together · 47% round win association577 observed win/loss round results
  • Electranade + Gildshell354 rounds together · 59% round win association354 observed win/loss round results
  • Berroon + Electranade327 rounds together · 50% round win association327 observed win/loss round results
  • Electranade + Humbolt323 rounds together · 49% round win association323 observed win/loss round results
  • Berroon + Humbolt249 rounds together · 55% round win association249 observed win/loss round results
  • Gildshell + Humbolt54 rounds together · 57% round win association54 observed win/loss round results

Team toolkit

  • DamageBerroon: 40 · Gildshell: 1 · Gildshell: 1 · Humbolt: 30 · Velocect: 13
  • ShockHumbolt: 1 · Electranade: 75

Round inventory

Trinkets

7 trinkets · 6 types

Training Weights

+100 HP

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold Trophy

On Victory Gain $8.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Power Crown × 2

Your top middle monster has +20 Damage.

Bug Net

Bug monsters in the shop cost 3 less.