Ranked run

Monster Ranger

Run xkmlxlrmw2tbgc9 · Jun 24, 2026, 3:41 PM

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Patch unknownUpdated Jul 28, 2026, 8:35 AM12 observed rounds
Outcomeunknown
Record102
MMR3095?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 5

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 8:35 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage20
Shield20
Ability / passive

When you use an item, this gains +60 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Spinarai

BugToxic

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Poison2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Spinarai · Gildshell
  • Electric × 2Bumblebolt · Joltail
  • Rock × 2Craghorn · Cherubble

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Cherubble979 rounds together · 57% round win association979 observed win/loss round results
  • Bumblebolt + Joltail756 rounds together · 55% round win association756 observed win/loss round results
  • Bumblebolt + Spinarai720 rounds together · 60% round win association720 observed win/loss round results
  • Craghorn + Gildshell577 rounds together · 48% round win association577 observed win/loss round results
  • Bumblebolt + Gildshell471 rounds together · 49% round win association471 observed win/loss round results
  • Gildshell + Spinarai433 rounds together · 45% round win association433 observed win/loss round results
  • Joltail + Spinarai258 rounds together · 61% round win association258 observed win/loss round results
  • Cherubble + Joltail243 rounds together · 52% round win association243 observed win/loss round results
  • Craghorn + Cherubble240 rounds together · 60% round win association240 observed win/loss round results
  • Gildshell + Joltail239 rounds together · 48% round win association239 observed win/loss round results
  • Cherubble + Gildshell238 rounds together · 61% round win association238 observed win/loss round results
  • Cherubble + Spinarai186 rounds together · 53% round win association186 observed win/loss round results
  • Craghorn + Bumblebolt164 rounds together · 55% round win association164 observed win/loss round results
  • Craghorn + Spinarai159 rounds together · 50% round win association159 observed win/loss round results
  • Craghorn + Joltail112 rounds together · 43% round win association112 observed win/loss round results

Team toolkit

  • DamageCraghorn: 20 · Bumblebolt: 6 · Joltail: 1 · Spinarai: 6 · Gildshell: 1
  • PoisonSpinarai: 2
  • ShieldCraghorn: 20 · Cherubble: 100
  • ShockBumblebolt: 2 · Joltail: 4

Round inventory

Trinkets

6 trinkets · 5 types

Gold Trophy × 2

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Power Band

Give the first monster you buy each day +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.