Ranked run

Swim Coach

Run e4rv33qdfl63xoy · Jul 27, 2026, 10:11 AM

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Patch unknownUpdated Jul 28, 2026, 9:20 AM9 observed rounds
Outcomeunknown
Record45
MMR2267?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 6

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:20 AM6 board slots2 trinkets
6 of 6board slots filled
Slot 1Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Bumblebolt · Electranade · Frizzly

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Electranade, Frizzly.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Electranade, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Electranade1,103 rounds together · 51% round win association1,103 observed win/loss round results
  • Bumblebolt + Cherubble979 rounds together · 57% round win association979 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Bumblebolt + Electranade555 rounds together · 63% round win association555 observed win/loss round results
  • Bumblebolt + Frizzly423 rounds together · 55% round win association423 observed win/loss round results
  • Frizzly + Ironcore403 rounds together · 43% round win association403 observed win/loss round results
  • Cherubble + Ironcore355 rounds together · 48% round win association355 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Frizzly + Electranade203 rounds together · 51% round win association203 observed win/loss round results
  • Cherubble + Frizzly151 rounds together · 43% round win association151 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 6 · Ironcore: 30 · Ironcore: 30 · Frizzly: 1
  • ShieldCherubble: 100
  • ShockBumblebolt: 2 · Electranade: 25 · Frizzly: 8

Round inventory

Trinkets

2 trinkets · 2 types

Wood Sword

Your monsters have +5 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.