Ranked run

Lucky Girl

Run ba984bixllu179p · Jul 27, 2026, 5:31 PM

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Patch unknownUpdated Jul 27, 2026, 11:20 PM1 observed rounds
Outcomeunknown
Record01
MMR1406?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 11:20 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this and gain +3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Bumblebolt · Frizzly · Galvanine
  • Dragon × 2Boomagon · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Frizzly, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Saberhorn1,241 rounds together · 61% round win association1,241 observed win/loss round results
  • Boomagon + Bumblebolt839 rounds together · 52% round win association839 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Boomagon + Frizzly440 rounds together · 43% round win association440 observed win/loss round results
  • Bumblebolt + Frizzly423 rounds together · 55% round win association423 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Boomagon + Galvanine302 rounds together · 47% round win association302 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
  • Bumblebolt + Saberhorn119 rounds together · 45% round win association119 observed win/loss round results
  • Bumblebolt + Galvanine83 rounds together · 46% round win association83 observed win/loss round results
  • Frizzly + Galvanine73 rounds together · 36% round win association73 observed win/loss round results
  • Frizzly + Saberhorn52 rounds together · 37% round win association52 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Ironcore: 30 · Frizzly: 1 · Boomagon: 40 · Galvanine: 20 · Saberhorn: 100
  • ShockBumblebolt: 3 · Frizzly: 24 · Galvanine: 12

Round inventory

Trinkets

11 trinkets · 8 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Nugget

At the start of each day, gain $3.

Power Crown × 2

Your top middle monster has +20 Damage.

Gold Bar

At the start of each day, gain $10.

Terrarium

Your Bug monsters have +20% Damage.

Membership Card

When you buy an item, +1 free rerolls.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.