Ranked run

Lucky Girl

Run nzvgm8s9xcefvsv · Jul 25, 2026, 7:57 PM

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Patch unknownUpdated Jul 25, 2026, 8:20 PM13 observed rounds
Outcomeunknown
Record76
MMR1461?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 8:20 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 2

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn40
Shield900
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cicadence

Bug

Tier 3 · Cost 25

Cooldown6s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1.2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Rock × 2Coalem · Cherubble

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,193 rounds together · 53% round win association2,193 observed win/loss round results
  • Cicadence + Velocect1,757 rounds together · 52% round win association1,757 observed win/loss round results
  • Cherubble + Cicadence1,093 rounds together · 54% round win association1,093 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Cherubble + Coalem600 rounds together · 43% round win association600 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Cicadence + Ironcore161 rounds together · 45% round win association161 observed win/loss round results
  • Coalem + Velocect45 rounds together · 44% round win association45 observed win/loss round results
  • Coalem + Ironcore34 rounds together · 62% round win association34 observed win/loss round results
  • Cicadence + Coalem23 rounds together · 43% round win association23 observed win/loss round results

Team toolkit

  • BurnCoalem: 40
  • DamageCicadence: 100 · Ironcore: 30 · Velocect: 13
  • ShieldCoalem: 900 · Cherubble: 100 · Cherubble: 100

Round inventory

Trinkets

5 trinkets · 4 types

Gold Nugget

At the start of each day, gain $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.