Ranked run

Lucky Girl

Run nupc39jbswdxsmt · Jul 27, 2026, 2:51 AM

Back to profile
Patch unknownUpdated Jul 27, 2026, 10:41 AM9 observed rounds
Outcomeunknown
Record36
MMR2109?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 4

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 10:41 AM6 board slots1 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 1. When you use an item, this gains +10 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Gildshell · Brawlmantis · Velocect

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Brawlmantis + Velocect1,447 rounds together · 57% round win association1,447 observed win/loss round results
  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Berroon + Velocect1,036 rounds together · 51% round win association1,036 observed win/loss round results
  • Berroon + Gildshell897 rounds together · 50% round win association897 observed win/loss round results
  • Gildshell + Velocect891 rounds together · 53% round win association891 observed win/loss round results
  • Frizzly + Gildshell254 rounds together · 54% round win association254 observed win/loss round results
  • Berroon + Frizzly252 rounds together · 50% round win association252 observed win/loss round results
  • Brawlmantis + Frizzly249 rounds together · 53% round win association249 observed win/loss round results
  • Brawlmantis + Gildshell151 rounds together · 51% round win association151 observed win/loss round results
  • Berroon + Brawlmantis141 rounds together · 51% round win association141 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Gildshell: 1 · Brawlmantis: 50 · Berroon: 40 · Gildshell: 1 · Velocect: 15
  • ShockFrizzly: 16

Round inventory

Trinkets

1 trinkets · 1 types

Gold Trophy

On Victory Gain $8.