Ranked run

Lucky Girl

Run y02yiajv6gnkark · Jul 25, 2026, 12:22 PM

Back to profile
Patch unknownUpdated Jul 25, 2026, 1:15 PM10 observed rounds
Outcomeunknown
Record46
MMR1683?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:15 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Bumblebolt · Velocect
  • Electric × 2Bumblebolt · Frizzly
  • Flying × 2Velocect · Plunderbird
  • Water × 2Shelldra · Plunderbird

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,525 rounds together · 58% round win association3,525 observed win/loss round results
  • Frizzly + Velocect1,187 rounds together · 51% round win association1,187 observed win/loss round results
  • Ironcore + Velocect810 rounds together · 47% round win association810 observed win/loss round results
  • Plunderbird + Velocect772 rounds together · 50% round win association772 observed win/loss round results
  • Plunderbird + Shelldra679 rounds together · 51% round win association679 observed win/loss round results
  • Bumblebolt + Ironcore649 rounds together · 53% round win association649 observed win/loss round results
  • Bumblebolt + Frizzly442 rounds together · 54% round win association442 observed win/loss round results
  • Frizzly + Ironcore415 rounds together · 42% round win association415 observed win/loss round results
  • Bumblebolt + Plunderbird402 rounds together · 58% round win association402 observed win/loss round results
  • Frizzly + Plunderbird375 rounds together · 46% round win association375 observed win/loss round results
  • Ironcore + Plunderbird214 rounds together · 47% round win association214 observed win/loss round results
  • Ironcore + Shelldra181 rounds together · 47% round win association181 observed win/loss round results
  • Shelldra + Velocect175 rounds together · 46% round win association175 observed win/loss round results
  • Frizzly + Shelldra90 rounds together · 46% round win association90 observed win/loss round results
  • Bumblebolt + Shelldra70 rounds together · 47% round win association70 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 9 · Ironcore: 30 · Frizzly: 1 · Velocect: 25 · Shelldra: 15 · Plunderbird: 1
  • HealShelldra: 15 · Plunderbird: 55
  • ShockBumblebolt: 3 · Frizzly: 16

Round inventory

Trinkets

9 trinkets · 6 types

Wood Sword × 3

Your monsters have +5 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Bug Net

Bug monsters in the shop cost 3 less.

Power Band

Give the first monster you buy each day +20 Damage.

Mysterious Charm

+25% HP

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.