Ranked run

Mad Scientist

Run 14ss786xtji5tuu · Jul 28, 2026, 5:28 AM

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Patch unknownUpdated Jul 28, 2026, 6:20 AM4 observed rounds
Outcomeunknown
Record22
MMR1398?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 6:20 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 2

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown7s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 2x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Dryadell

Grass

Tier 4 · Cost 45

Cooldown6s
Multicast
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Geminiss

Rock

Tier 5 · Cost 50

Cooldown10s
Multicast
Shield100
On Cast

Give adjacent allies +50% Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 2Aegistruct · Geminiss

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Draconarch + Dryadell742 rounds together · 71% round win association742 observed win/loss round results
  • Aegistruct + Draconarch606 rounds together · 65% round win association606 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Aegistruct + Dryadell381 rounds together · 67% round win association381 observed win/loss round results
  • Aegistruct + Geminiss356 rounds together · 59% round win association356 observed win/loss round results
  • Draconarch + Geminiss198 rounds together · 63% round win association198 observed win/loss round results
  • Dryadell + Geminiss152 rounds together · 51% round win association152 observed win/loss round results
  • Dryadell + Galvanine82 rounds together · 52% round win association82 observed win/loss round results
  • Draconarch + Ironcore74 rounds together · 61% round win association74 observed win/loss round results
  • Dryadell + Ironcore67 rounds together · 46% round win association67 observed win/loss round results
  • Draconarch + Galvanine62 rounds together · 60% round win association62 observed win/loss round results
  • Galvanine + Geminiss29 rounds together · 45% round win association29 observed win/loss round results
  • Aegistruct + Galvanine11 rounds together · 45% round win association11 observed win/loss round results
  • Aegistruct + Ironcore8 rounds together · 63% round win association8 observed win/loss round results
  • Geminiss + Ironcore7 rounds together · 57% round win association7 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Dryadell: 70 · Ironcore: 30 · Galvanine: 10
  • ShieldAegistruct: 150 · Geminiss: 100
  • ShockGalvanine: 6

Round inventory

Trinkets

6 trinkets · 5 types

Gold Nugget

At the start of each day, gain $3.

Bug Net

Bug monsters in the shop cost 3 less.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.