Ranked run

Swim Coach

Run pbilce10kx67zw0 · Jul 26, 2026, 1:34 AM

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Patch unknownUpdated Jul 26, 2026, 9:10 AM13 observed rounds
Outcomeunknown
Record103
MMR2069?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 9:10 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast3
Damage40
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Electranade
  • Flying × 2Humbolt · Velocect

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Cherubble + Electranade1,189 rounds together · 51% round win association1,189 observed win/loss round results
  • Berroon + Velocect1,036 rounds together · 51% round win association1,036 observed win/loss round results
  • Berroon + Cherubble901 rounds together · 56% round win association901 observed win/loss round results
  • Pylong + Velocect838 rounds together · 49% round win association838 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Cherubble + Pylong548 rounds together · 47% round win association548 observed win/loss round results
  • Electranade + Pylong454 rounds together · 46% round win association454 observed win/loss round results
  • Electranade + Humbolt329 rounds together · 48% round win association329 observed win/loss round results
  • Berroon + Electranade327 rounds together · 50% round win association327 observed win/loss round results
  • Berroon + Humbolt255 rounds together · 55% round win association255 observed win/loss round results
  • Cherubble + Humbolt250 rounds together · 54% round win association250 observed win/loss round results
  • Berroon + Pylong131 rounds together · 55% round win association131 observed win/loss round results

Team toolkit

  • DamageHumbolt: 40 · Velocect: 25 · Pylong: 1 · Berroon: 40
  • ShieldCherubble: 100
  • ShockHumbolt: 1 · Pylong: 15 · Electranade: 50

Round inventory

Trinkets

8 trinkets · 6 types

Gold Trophy × 3

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.

Power Bell

Monsters in your shop have +25 Damage.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.