Ranked run

Swim Coach

Run 40yd00nthcv6y7d · Jul 28, 2026, 2:34 PM

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Patch unknownUpdated Jul 28, 2026, 3:15 PM11 observed rounds
Outcomeunknown
Record65
MMR1536?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:15 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Blixie

Fire

Tier 5 · Cost 55

Cooldown6s
Multicast
Burn30
On Cast

Give the Fire ally behind {multiplier}this monster's Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Lignite · Blixie · Sunsage

Ability text matches

  • Blixie references FireGive the Fire ally behind {multiplier}this monster's Burn for this battle.Potential interaction with Lignite, Sunsage.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Lignite, Blixie.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Saberhorn853 rounds together · 53% round win association853 observed win/loss round results
  • Cherubble + Dirgefin657 rounds together · 56% round win association657 observed win/loss round results
  • Dirgefin + Saberhorn497 rounds together · 58% round win association497 observed win/loss round results
  • Blixie + Cherubble409 rounds together · 32% round win association409 observed win/loss round results
  • Blixie + Lignite305 rounds together · 38% round win association305 observed win/loss round results
  • Blixie + Saberhorn187 rounds together · 30% round win association187 observed win/loss round results
  • Cherubble + Lignite161 rounds together · 40% round win association161 observed win/loss round results
  • Lignite + Saberhorn121 rounds together · 36% round win association121 observed win/loss round results
  • Blixie + Dirgefin87 rounds together · 36% round win association87 observed win/loss round results
  • Dirgefin + Lignite57 rounds together · 46% round win association57 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Cherubble + Sunsage41 rounds together · 59% round win association41 observed win/loss round results
  • Dirgefin + Sunsage9 rounds together · 44% round win association9 observed win/loss round results
  • Saberhorn + Sunsage8 rounds together · 38% round win association8 observed win/loss round results
  • Blixie + Sunsage1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • BurnLignite: 3 · Blixie: 30 · Sunsage: 15
  • DamageDirgefin: 50 · Sunsage: 15 · Saberhorn: 100
  • HealDirgefin: 100
  • ShieldCherubble: 100

Round inventory

Trinkets

8 trinkets · 7 types

Gold Nugget × 2

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Sapphire Amulet

You receive 25% more Heal.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.