Ranked run

Swim Coach

Run 7qc3zoy9sj49qy0 · Jul 25, 2026, 1:16 AM

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Patch unknownUpdated Jul 25, 2026, 12:40 PM11 observed rounds
Outcomeunknown
Record56
MMR1822?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:40 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Aster · Shelldra · Wishwash · Sirenade · Torrantler
  • Dragon × 2Draconarch · Shelldra

Ability text matches

  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Wishwash, Sirenade, Torrantler.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Shelldra, Wishwash, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra669 rounds together · 50% round win association669 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Shelldra + Torrantler448 rounds together · 53% round win association448 observed win/loss round results
  • Aster + Torrantler438 rounds together · 59% round win association438 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Draconarch + Wishwash374 rounds together · 57% round win association374 observed win/loss round results
  • Aster + Draconarch352 rounds together · 58% round win association352 observed win/loss round results
  • Draconarch + Shelldra203 rounds together · 54% round win association203 observed win/loss round results
  • Draconarch + Sirenade191 rounds together · 57% round win association191 observed win/loss round results
  • Draconarch + Torrantler186 rounds together · 62% round win association186 observed win/loss round results
  • Aster + Wishwash110 rounds together · 49% round win association110 observed win/loss round results
  • Shelldra + Wishwash68 rounds together · 51% round win association68 observed win/loss round results
  • Sirenade + Wishwash48 rounds together · 58% round win association48 observed win/loss round results
  • Torrantler + Wishwash31 rounds together · 65% round win association31 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Shelldra: 15
  • HealAster: 40 · Shelldra: 15 · Wishwash: 300 · Sirenade: 300 · Torrantler: 200

Round inventory

Trinkets

14 trinkets · 12 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Power Crown

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Fire Orb

Your Fire monsters have +3 Burn.

Market License × 2

Increase shop rank by 1.

Membership Card

When you buy an item, +1 free rerolls.

Mysterious Mask

Choose a trainer and gain their ability.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold-o-matic

At the start of each day, gain $30.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.