Ranked run

Lucky Girl

Run 614epi09g5602xi · Jul 27, 2026, 3:05 PM

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Patch unknownUpdated Jul 27, 2026, 4:35 PM12 observed rounds
Outcomeunknown
Record75
MMR1492?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:35 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Bumblebolt · Velocect · Gildshell
  • Electric × 2Bumblebolt · Humbolt
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,492 rounds together · 58% round win association3,492 observed win/loss round results
  • Boomagon + Velocect1,498 rounds together · 48% round win association1,498 observed win/loss round results
  • Boomagon + Gildshell988 rounds together · 43% round win association988 observed win/loss round results
  • Gildshell + Velocect896 rounds together · 53% round win association896 observed win/loss round results
  • Humbolt + Ironcore887 rounds together · 48% round win association887 observed win/loss round results
  • Boomagon + Bumblebolt865 rounds together · 52% round win association865 observed win/loss round results
  • Ironcore + Velocect796 rounds together · 47% round win association796 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Humbolt + Velocect592 rounds together · 47% round win association592 observed win/loss round results
  • Bumblebolt + Gildshell515 rounds together · 50% round win association515 observed win/loss round results
  • Boomagon + Ironcore508 rounds together · 50% round win association508 observed win/loss round results
  • Boomagon + Humbolt427 rounds together · 50% round win association427 observed win/loss round results
  • Bumblebolt + Humbolt375 rounds together · 52% round win association375 observed win/loss round results
  • Gildshell + Humbolt55 rounds together · 56% round win association55 observed win/loss round results
  • Gildshell + Ironcore47 rounds together · 51% round win association47 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Bumblebolt: 9 · Velocect: 20 · Humbolt: 30 · Ironcore: 30 · Gildshell: 1
  • ShockBumblebolt: 3 · Humbolt: 1

Round inventory

Trinkets

4 trinkets · 2 types

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.