Ranked run

Musician

Run 5z90uhswqb1e916 · Jul 27, 2026, 4:08 PM

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Patch unknownUpdated Jul 27, 2026, 4:35 PM10 observed rounds
Outcomeunknown
Record46
MMR1287?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:35 PM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Runerock

Rock

Tier 2 · Cost 20

Cooldown8s
Multicast
Shield140
On Cast

Remove 15 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Velocect · Brawlmantis
  • Flying × 2Plunderbird · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Joltail + Velocect1,666 rounds together · 53% round win association1,666 observed win/loss round results
  • Brawlmantis + Velocect1,505 rounds together · 57% round win association1,505 observed win/loss round results
  • Ironcore + Velocect835 rounds together · 47% round win association835 observed win/loss round results
  • Plunderbird + Velocect806 rounds together · 49% round win association806 observed win/loss round results
  • Runerock + Velocect591 rounds together · 62% round win association591 observed win/loss round results
  • Plunderbird + Runerock501 rounds together · 49% round win association501 observed win/loss round results
  • Ironcore + Joltail385 rounds together · 52% round win association385 observed win/loss round results
  • Joltail + Plunderbird354 rounds together · 47% round win association354 observed win/loss round results
  • Brawlmantis + Joltail249 rounds together · 56% round win association249 observed win/loss round results
  • Joltail + Runerock248 rounds together · 57% round win association248 observed win/loss round results
  • Ironcore + Plunderbird226 rounds together · 46% round win association226 observed win/loss round results
  • Brawlmantis + Runerock189 rounds together · 59% round win association189 observed win/loss round results
  • Brawlmantis + Plunderbird130 rounds together · 57% round win association130 observed win/loss round results
  • Ironcore + Runerock78 rounds together · 50% round win association78 observed win/loss round results
  • Brawlmantis + Ironcore32 rounds together · 75% round win association32 observed win/loss round results

Team toolkit

  • DamagePlunderbird: 1 · Ironcore: 30 · Joltail: 3 · Velocect: 13 · Brawlmantis: 50
  • HealPlunderbird: 35
  • ShieldRunerock: 140
  • ShockJoltail: 12

Round inventory

Trinkets

7 trinkets · 7 types

Gold Nugget

At the start of each day, gain $3.

Wood Sword

Your monsters have +5 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Mask

Choose a trainer and gain their ability.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy

On Victory Gain $8.