Ranked run

Lucky Girl

Run a58ecp8ei6acyvo · Jul 25, 2026, 7:54 AM

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Patch unknownUpdated Jul 25, 2026, 2:00 PM1 observed rounds
Outcomeunknown
Record01
MMR1362?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:00 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast16
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
On Cast

+2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Cicadence · Velocect · Bumblebolt
  • Electric × 2Joltail · Bumblebolt

Ability text matches

  • Cicadence references BugTrigger the Bug ally above and give it +10 Damage permanently.Potential interaction with Velocect, Bumblebolt.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Bumblebolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,451 rounds together · 58% round win association3,451 observed win/loss round results
  • Cicadence + Velocect1,767 rounds together · 52% round win association1,767 observed win/loss round results
  • Joltail + Velocect1,597 rounds together · 54% round win association1,597 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Bumblebolt + Joltail774 rounds together · 55% round win association774 observed win/loss round results
  • Bumblebolt + Cicadence715 rounds together · 56% round win association715 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Cicadence + Ironcore161 rounds together · 45% round win association161 observed win/loss round results
  • Cicadence + Joltail137 rounds together · 56% round win association137 observed win/loss round results
  • Saberhorn + Velocect126 rounds together · 40% round win association126 observed win/loss round results
  • Bumblebolt + Saberhorn121 rounds together · 44% round win association121 observed win/loss round results
  • Cicadence + Saberhorn117 rounds together · 37% round win association117 observed win/loss round results
  • Joltail + Saberhorn47 rounds together · 32% round win association47 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Saberhorn: 100 · Joltail: 3 · Velocect: 13 · Bumblebolt: 6 · Ironcore: 30
  • ShockJoltail: 12 · Bumblebolt: 2

Round inventory

Trinkets

9 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Ancient Plume × 3

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.