Ranked run

Musician

Run oup6nj93y8u5n13 · Jul 25, 2026, 10:41 AM

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Patch unknownUpdated Jul 26, 2026, 10:25 AM1 observed rounds
Outcomeunknown
Record01
MMR1895?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 10:25 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 3

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 3 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore625 rounds together · 48% round win association625 observed win/loss round results
  • Clawnetic + Ironcore397 rounds together · 49% round win association397 observed win/loss round results
  • Clawnetic + Galvanine180 rounds together · 48% round win association180 observed win/loss round results
  • Celestia + Galvanine39 rounds together · 49% round win association39 observed win/loss round results
  • Celestia + Ironcore29 rounds together · 59% round win association29 observed win/loss round results
  • Celestia + Clawnetic10 rounds together · 10% round win association10 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Ironcore: 30 · Celestia: 130 · Ironcore: 30 · Galvanine: 30 · Ironcore: 30
  • ShockGalvanine: 18

Round inventory

Trinkets

6 trinkets · 5 types

Hero's Sword

Your monsters have +12 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.