Ranked run

Lucky Girl

Run b7iuosct9c2zgol · Jul 19, 2026, 1:57 AM

Back to profile
Patch unknownUpdated Jul 25, 2026, 12:57 PM2 observed rounds
Outcomeunknown
Record02
MMR1589?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:57 PM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage3
Shock12
On Battle Start

+3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Galvanine · Joltail

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Pylong, Galvanine, Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Cherubble + Pylong509 rounds together · 48% round win association509 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Ironcore + Joltail354 rounds together · 52% round win association354 observed win/loss round results
  • Cherubble + Joltail243 rounds together · 52% round win association243 observed win/loss round results
  • Galvanine + Pylong243 rounds together · 49% round win association243 observed win/loss round results
  • Joltail + Pylong164 rounds together · 54% round win association164 observed win/loss round results
  • Cherubble + Galvanine123 rounds together · 42% round win association123 observed win/loss round results
  • Galvanine + Joltail28 rounds together · 50% round win association28 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Ironcore: 30 · Pylong: 1 · Galvanine: 20 · Joltail: 3
  • ShieldCherubble: 100
  • ShockPylong: 15 · Pylong: 15 · Galvanine: 12 · Joltail: 12

Round inventory

Trinkets

10 trinkets · 8 types

Gold Trophy

On Victory Gain $8.

Hero's Sword

Your monsters have +12 Damage.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Wood Sword

Your monsters have +5 Damage.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.