Ranked run

Redhead

Run 9qz8ydwyoayez7h · Jul 26, 2026, 3:49 AM

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Patch unknownUpdated Jul 26, 2026, 12:31 PM1 observed rounds
Outcomeunknown
Record01
MMR1787?
Tierdiamond

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:31 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
On Battle Start

+30 Shield and +3 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Sunsage · Coalem · Magmite
  • Rock × 3Coalem · Magmite · Cherubble
  • Dragon × 2Boomagon · Draconarch

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Coalem, Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,122 rounds together · 56% round win association2,122 observed win/loss round results
  • Magmite + Sunsage1,116 rounds together · 62% round win association1,116 observed win/loss round results
  • Boomagon + Draconarch1,056 rounds together · 61% round win association1,056 observed win/loss round results
  • Coalem + Draconarch972 rounds together · 55% round win association972 observed win/loss round results
  • Boomagon + Magmite877 rounds together · 47% round win association877 observed win/loss round results
  • Boomagon + Coalem786 rounds together · 53% round win association786 observed win/loss round results
  • Cherubble + Coalem566 rounds together · 43% round win association566 observed win/loss round results
  • Cherubble + Magmite532 rounds together · 48% round win association532 observed win/loss round results
  • Cherubble + Draconarch492 rounds together · 45% round win association492 observed win/loss round results
  • Coalem + Magmite324 rounds together · 43% round win association324 observed win/loss round results
  • Boomagon + Sunsage262 rounds together · 47% round win association262 observed win/loss round results
  • Draconarch + Magmite156 rounds together · 29% round win association156 observed win/loss round results
  • Cherubble + Sunsage41 rounds together · 59% round win association41 observed win/loss round results
  • Coalem + Sunsage7 rounds together · 43% round win association7 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • BurnSunsage: 15 · Coalem: 60 · Magmite: 12
  • DamageBoomagon: 40 · Draconarch: 100 · Sunsage: 15
  • ShieldCoalem: 1,350 · Magmite: 120 · Cherubble: 100

Round inventory

Trinkets

11 trinkets · 9 types

Gold Trophy

On Victory Gain $8.

Gold Nugget × 2

At the start of each day, gain $3.

Market License × 2

Increase shop rank by 1.

Power Band

Give the first monster you buy each day +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask

Choose a trainer and gain their ability.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.