Ranked run

Swim Coach

Run vyst5mfpny6tqpl · Jul 25, 2026, 2:49 AM

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Patch unknownUpdated Jul 25, 2026, 2:44 PM2 observed rounds
Outcomeunknown
Record02
MMR1558?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:44 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal200
On Cast

Remove 35% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 3 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Sirenade · Torrantler · Shelldra
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Shelldra.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong643 rounds together · 50% round win association643 observed win/loss round results
  • Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
  • Sirenade + Torrantler385 rounds together · 54% round win association385 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Ironcore + Shelldra165 rounds together · 46% round win association165 observed win/loss round results
  • Pylong + Shelldra119 rounds together · 45% round win association119 observed win/loss round results
  • Clawnetic + Shelldra39 rounds together · 38% round win association39 observed win/loss round results
  • Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results
  • Pylong + Sirenade32 rounds together · 38% round win association32 observed win/loss round results
  • Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results
  • Pylong + Torrantler23 rounds together · 30% round win association23 observed win/loss round results
  • Clawnetic + Torrantler18 rounds together · 28% round win association18 observed win/loss round results
  • Clawnetic + Sirenade13 rounds together · 31% round win association13 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Pylong: 1 · Shelldra: 15 · Ironcore: 30
  • HealSirenade: 200 · Torrantler: 200 · Shelldra: 15
  • ShockPylong: 15

Round inventory

Trinkets

8 trinkets · 8 types

Membership Card

When you buy an item, +1 free rerolls.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.