Ranked run

Swim Coach

Run d2lxaqkmxs6ba5q · Jul 27, 2026, 2:57 AM

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Patch unknownUpdated Jul 27, 2026, 3:46 PM2 observed rounds
Outcomeunknown
Record20
MMR1551?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 3:46 PM6 board slots25 trinkets
6 of 6board slots filled
Slot 1Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sirenade

Water

Tier 4 · Cost 40

Cooldown3s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Plunderbird · Torrantler · Sirenade
  • Electric × 2Pylong · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong657 rounds together · 50% round win association657 observed win/loss round results
  • Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
  • Plunderbird + Sirenade489 rounds together · 56% round win association489 observed win/loss round results
  • Plunderbird + Torrantler478 rounds together · 58% round win association478 observed win/loss round results
  • Sirenade + Torrantler403 rounds together · 54% round win association403 observed win/loss round results
  • Galvanine + Pylong252 rounds together · 48% round win association252 observed win/loss round results
  • Ironcore + Plunderbird214 rounds together · 47% round win association214 observed win/loss round results
  • Galvanine + Plunderbird158 rounds together · 57% round win association158 observed win/loss round results
  • Plunderbird + Pylong153 rounds together · 54% round win association153 observed win/loss round results
  • Galvanine + Sirenade91 rounds together · 53% round win association91 observed win/loss round results
  • Galvanine + Torrantler84 rounds together · 57% round win association84 observed win/loss round results
  • Pylong + Sirenade40 rounds together · 45% round win association40 observed win/loss round results
  • Ironcore + Sirenade37 rounds together · 46% round win association37 observed win/loss round results
  • Pylong + Torrantler29 rounds together · 38% round win association29 observed win/loss round results
  • Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Plunderbird: 1 · Ironcore: 30 · Galvanine: 20
  • HealPlunderbird: 55 · Torrantler: 200 · Sirenade: 300
  • ShockPylong: 15 · Galvanine: 12

Round inventory

Trinkets

25 trinkets · 18 types

Gold Trophy × 2

On Victory Gain $8.

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Training Weights × 2

+100 HP

Power Band

Give the first monster you buy each day +20 Damage.

Market License

Increase shop rank by 1.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Bug Net

Bug monsters in the shop cost 3 less.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Power Crown × 2

Your top middle monster has +20 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Barbell × 2

+5000 HP

Mighty Bell × 2

Monsters in your shop have +200 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).