Ranked run

Swim Coach

Run d2lxaqkmxs6ba5q · Jul 27, 2026, 2:57 AM

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Patch unknownUpdated Jul 27, 2026, 3:46 PM2 observed rounds
Outcomeunknown
Record20
MMR1551?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 3:46 PM6 board slots22 trinkets
6 of 6board slots filled
Slot 1Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal55
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Sirenade

Water

Tier 4 · Cost 40

Cooldown3s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Aster · Torrantler · Plunderbird · Sirenade

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Plunderbird, Sirenade.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Plunderbird, Sirenade.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,224 rounds together · 51% round win association1,224 observed win/loss round results
  • Galvanine + Ironcore641 rounds together · 49% round win association641 observed win/loss round results
  • Aster + Sirenade533 rounds together · 54% round win association533 observed win/loss round results
  • Plunderbird + Sirenade502 rounds together · 56% round win association502 observed win/loss round results
  • Plunderbird + Torrantler492 rounds together · 58% round win association492 observed win/loss round results
  • Aster + Torrantler472 rounds together · 59% round win association472 observed win/loss round results
  • Sirenade + Torrantler412 rounds together · 54% round win association412 observed win/loss round results
  • Ironcore + Plunderbird216 rounds together · 47% round win association216 observed win/loss round results
  • Galvanine + Plunderbird158 rounds together · 57% round win association158 observed win/loss round results
  • Aster + Galvanine98 rounds together · 59% round win association98 observed win/loss round results
  • Galvanine + Sirenade91 rounds together · 53% round win association91 observed win/loss round results
  • Galvanine + Torrantler84 rounds together · 57% round win association84 observed win/loss round results
  • Aster + Ironcore57 rounds together · 49% round win association57 observed win/loss round results
  • Ironcore + Sirenade42 rounds together · 48% round win association42 observed win/loss round results
  • Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Plunderbird: 1 · Galvanine: 10
  • HealAster: 40 · Torrantler: 200 · Plunderbird: 55 · Sirenade: 300
  • ShockGalvanine: 6

Round inventory

Trinkets

22 trinkets · 17 types

Gold Trophy × 2

On Victory Gain $8.

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Training Weights × 2

+100 HP

Power Band

Give the first monster you buy each day +20 Damage.

Market License

Increase shop rank by 1.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Bug Net

Bug monsters in the shop cost 3 less.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Power Crown × 2

Your top middle monster has +20 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Mysterious Mask

Choose a trainer and gain their ability.

Barbell

+5000 HP

Mighty Bell × 2

Monsters in your shop have +200 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.