Ranked run

Lucky Girl

Run 218kf8dhg0bw497 · Jul 28, 2026, 3:41 PM

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Patch unknownUpdated Jul 28, 2026, 4:00 PM5 observed rounds
Outcomeunknown
Record14
MMR1106?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 4:00 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Prismagon

Dragon

Tier 4 · Cost 45

Cooldown4.5s
Multicast
Damage100
On Cast

+36 Damage permanently for each unique type on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast4
Damage1
Heal28
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Boomagon · Saberhorn · Prismagon

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Plunderbird1,647 rounds together · 48% round win association1,647 observed win/loss round results
  • Boomagon + Saberhorn1,241 rounds together · 61% round win association1,241 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Boomagon + Prismagon514 rounds together · 62% round win association514 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Prismagon + Saberhorn307 rounds together · 61% round win association307 observed win/loss round results
  • Boomagon + Galvanine302 rounds together · 47% round win association302 observed win/loss round results
  • Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
  • Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
  • Ironcore + Plunderbird205 rounds together · 46% round win association205 observed win/loss round results
  • Plunderbird + Saberhorn187 rounds together · 52% round win association187 observed win/loss round results
  • Galvanine + Plunderbird150 rounds together · 57% round win association150 observed win/loss round results
  • Plunderbird + Prismagon134 rounds together · 51% round win association134 observed win/loss round results
  • Galvanine + Prismagon31 rounds together · 45% round win association31 observed win/loss round results
  • Ironcore + Prismagon29 rounds together · 45% round win association29 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Galvanine: 20 · Saberhorn: 100 · Prismagon: 100 · Ironcore: 30 · Plunderbird: 1
  • HealPlunderbird: 28
  • ShockGalvanine: 12

Round inventory

Trinkets

9 trinkets · 8 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Wood Sword

Your monsters have +5 Damage.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Market License

Increase shop rank by 1.

Gold-o-matic

At the start of each day, gain $30.

Barbell

+5000 HP

Fancy Sword × 2

Your monsters have +3% for each trinket you have.

Mysterious Charm

+25% HP