Ranked run

Musician

Run 7laa1iocbuz3kb1 · Jul 27, 2026, 5:35 PM

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Patch unknownUpdated Jul 28, 2026, 9:50 AM4 observed rounds
Outcomeunknown
Record22
MMR1951?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:50 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock300
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage450
Ongoing

Adjacent allies with no abilities have +6 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Electranade + Velocect1,984 rounds together · 55% round win association1,984 observed win/loss round results
  • Cherubble + Electranade1,165 rounds together · 51% round win association1,165 observed win/loss round results
  • Stellagon + Velocect933 rounds together · 47% round win association933 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Cherubble + Stellagon515 rounds together · 45% round win association515 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Electranade + Stellagon169 rounds together · 33% round win association169 observed win/loss round results

Team toolkit

  • DamageVelocect: 25 · Ironcore: 30 · Stellagon: 450 · Velocect: 25
  • ShieldCherubble: 100
  • ShockElectranade: 300

Round inventory

Trinkets

4 trinkets · 4 types

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy

On Victory Gain $8.

Razor Beak

Your Flying monsters have +1 Multicast.

Fancy Sword

Your monsters have +3% for each trinket you have.