Ranked run

Monster Ranger

Run k1dkodl3pbr5qcg · Jul 26, 2026, 8:18 AM

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Patch unknownUpdated Jul 26, 2026, 2:30 PM9 observed rounds
Outcomeunknown
Record45
MMR1829?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:30 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Pebbler

Rock

Tier 1 · Cost 15

Cooldown5s
Multicast
Shield60
On Cast

+45 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Stalagrove

GrassRock

Tier 3 · Cost 35

Cooldown5.5s
Multicast
Shield60
Ability / passive

When you receive shield, this gains Damage for this battle equal to 30% of the amount shielded.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 4Pebbler · Coalem · Cherubble · Stalagrove

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Formiqueen2,842 rounds together · 54% round win association2,842 observed win/loss round results
  • Boomagon + Cherubble2,260 rounds together · 57% round win association2,260 observed win/loss round results
  • Boomagon + Pebbler1,713 rounds together · 49% round win association1,713 observed win/loss round results
  • Boomagon + Formiqueen1,453 rounds together · 56% round win association1,453 observed win/loss round results
  • Boomagon + Coalem830 rounds together · 53% round win association830 observed win/loss round results
  • Boomagon + Stalagrove794 rounds together · 58% round win association794 observed win/loss round results
  • Cherubble + Pebbler766 rounds together · 58% round win association766 observed win/loss round results
  • Cherubble + Coalem610 rounds together · 43% round win association610 observed win/loss round results
  • Coalem + Stalagrove567 rounds together · 54% round win association567 observed win/loss round results
  • Formiqueen + Pebbler474 rounds together · 48% round win association474 observed win/loss round results
  • Pebbler + Stalagrove366 rounds together · 43% round win association366 observed win/loss round results
  • Cherubble + Stalagrove246 rounds together · 47% round win association246 observed win/loss round results
  • Coalem + Pebbler195 rounds together · 47% round win association195 observed win/loss round results
  • Coalem + Formiqueen167 rounds together · 49% round win association167 observed win/loss round results
  • Formiqueen + Stalagrove84 rounds together · 40% round win association84 observed win/loss round results

Team toolkit

  • BurnCoalem: 20
  • DamageBoomagon: 40 · Formiqueen: 60
  • ShieldPebbler: 60 · Coalem: 450 · Cherubble: 100 · Stalagrove: 60

Round inventory

Trinkets

12 trinkets · 9 types

Power Crown × 2

Your top middle monster has +20 Damage.

Gold Nugget

At the start of each day, gain $3.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Bug Net

Bug monsters in the shop cost 3 less.

Gold Bar

At the start of each day, gain $10.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Link Cable

All of your team's monsters are now considered adjacent to each other.