Ranked run

Monster Ranger

Run c6fflm0txpzq2j9 · Jul 21, 2026, 6:57 AM

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Patch unknownUpdated Jul 25, 2026, 9:06 AM7 observed rounds
Outcomeunknown
Record43
MMR2240?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 9:06 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage6
Shock2
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage180
Ongoing

Adjacent Common allies have +100% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Bumblebolt · Velocect · Formiqueen · Brawlmantis
  • Electric × 2Electranade · Bumblebolt

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,288 rounds together · 58% round win association3,288 observed win/loss round results
  • Formiqueen + Velocect3,068 rounds together · 53% round win association3,068 observed win/loss round results
  • Cherubble + Formiqueen2,698 rounds together · 54% round win association2,698 observed win/loss round results
  • Cherubble + Velocect2,078 rounds together · 53% round win association2,078 observed win/loss round results
  • Electranade + Velocect1,895 rounds together · 55% round win association1,895 observed win/loss round results
  • Bumblebolt + Formiqueen1,674 rounds together · 57% round win association1,674 observed win/loss round results
  • Brawlmantis + Velocect1,392 rounds together · 57% round win association1,392 observed win/loss round results
  • Cherubble + Electranade1,103 rounds together · 51% round win association1,103 observed win/loss round results
  • Bumblebolt + Cherubble979 rounds together · 57% round win association979 observed win/loss round results
  • Formiqueen + Electranade711 rounds together · 52% round win association711 observed win/loss round results
  • Brawlmantis + Bumblebolt598 rounds together · 59% round win association598 observed win/loss round results
  • Bumblebolt + Electranade555 rounds together · 63% round win association555 observed win/loss round results
  • Brawlmantis + Formiqueen539 rounds together · 58% round win association539 observed win/loss round results
  • Brawlmantis + Cherubble298 rounds together · 54% round win association298 observed win/loss round results
  • Brawlmantis + Electranade280 rounds together · 62% round win association280 observed win/loss round results

Team toolkit

  • DamageBumblebolt: 6 · Velocect: 25 · Formiqueen: 180 · Brawlmantis: 50
  • ShieldCherubble: 100
  • ShockElectranade: 50 · Bumblebolt: 2

Round inventory

Trinkets

8 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Gold Nugget × 2

At the start of each day, gain $3.

Bug Net

Bug monsters in the shop cost 3 less.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.