Ranked run

Shopkeeper

Run 1ym3g7lb6c5v0e6 · Jul 16, 2026, 1:16 AM

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Patch unknownUpdated Jul 25, 2026, 10:38 AM7 observed rounds
Outcomeunknown
Record61
MMR1831?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 21

Round result: loss

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 10:38 AM6 board slots141 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast10
Damage1
Heal44
On Cast

Gain $2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal160
On Battle Start

This and adjacent Water allies gain +180 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2. When you use an item, this gains +20 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast24
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Super Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Plunderbird · Aster · Wishwash
  • Grass × 2Faebloom · Berroon

Ability text matches

  • Aster references WaterThis and adjacent Water allies gain +180 Heal permanently.Potential interaction with Plunderbird, Wishwash.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Draconarch1,453 rounds together · 67% round win association1,453 observed win/loss round results
  • Aster + Plunderbird1,145 rounds together · 51% round win association1,145 observed win/loss round results
  • Berroon + Plunderbird674 rounds together · 48% round win association674 observed win/loss round results
  • Draconarch + Wishwash374 rounds together · 57% round win association374 observed win/loss round results
  • Aster + Draconarch366 rounds together · 58% round win association366 observed win/loss round results
  • Draconarch + Plunderbird336 rounds together · 65% round win association336 observed win/loss round results
  • Berroon + Wishwash318 rounds together · 67% round win association318 observed win/loss round results
  • Aster + Berroon186 rounds together · 48% round win association186 observed win/loss round results
  • Berroon + Faebloom183 rounds together · 77% round win association183 observed win/loss round results
  • Plunderbird + Wishwash123 rounds together · 51% round win association123 observed win/loss round results
  • Aster + Wishwash110 rounds together · 49% round win association110 observed win/loss round results
  • Draconarch + Faebloom82 rounds together · 82% round win association82 observed win/loss round results
  • Faebloom + Wishwash29 rounds together · 86% round win association29 observed win/loss round results
  • Faebloom + Plunderbird17 rounds together · 82% round win association17 observed win/loss round results
  • Aster + Faebloom6 rounds together · 67% round win association6 observed win/loss round results

Team toolkit

  • DamagePlunderbird: 1 · Faebloom: 777 · Berroon: 40 · Draconarch: 100
  • HealPlunderbird: 44 · Aster: 160 · Wishwash: 300

Round inventory

Trinkets

141 trinkets · 28 types

Gold Trophy

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Barbell

+5000 HP

Sapphire Amulet × 2

You receive 25% more Heal.

Speed Crest × 16

Your monsters in the rightmost column have +20% Cooldown Speed.

Terrarium × 14

Your Bug monsters have +20% Damage.

Power Bell × 7

Monsters in your shop have +25 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Silver Watch × 6

When a monster levels up, it gains +15% Cooldown Speed.

Warhorn × 11

On Battle Start Your monsters gain +10 Damage permanently.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Ancient Plume × 9

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Orb × 5

Your monsters have +15% Cooldown Speed.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Topaz Amulet × 8

You receive 25% more Shield.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Holy Grail × 20

On Victory Gain $100.

Mighty Bell × 3

Monsters in your shop have +200 Damage.

Fancy Sword

Your monsters have +3% for each trinket you have.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask

Choose a trainer and gain their ability.

Mega Upgrade Disc × 4

The next monster to reach level 3 is leveled up again, then destroy this.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Excalibur × 18

Your monsters have +350 Damage.

Rainbow Pearl × 2

All monsters in your shop are SHINY.

Master Crown × 2

Your top middle monster has +80% stats (except Cooldown and Multicast).

Haste Crown

Your top middle monster has +30% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.