Ranked run

Monster Ranger

Run yecbtn2i58bzu94 · Jul 25, 2026, 11:47 AM

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Patch unknownUpdated Jul 25, 2026, 2:15 PM5 observed rounds
Outcomeunknown
Record14
MMR1601?
Tierdiamond

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:15 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast6
Damage10
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Joltail · Electranade · Humbolt
  • Bug × 2Formiqueen · Velocect
  • Flying × 2Velocect · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Electranade, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,214 rounds together · 53% round win association3,214 observed win/loss round results
  • Electranade + Velocect2,013 rounds together · 54% round win association2,013 observed win/loss round results
  • Joltail + Velocect1,592 rounds together · 54% round win association1,592 observed win/loss round results
  • Humbolt + Ironcore877 rounds together · 48% round win association877 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Formiqueen + Electranade768 rounds together · 51% round win association768 observed win/loss round results
  • Humbolt + Velocect577 rounds together · 47% round win association577 observed win/loss round results
  • Formiqueen + Ironcore474 rounds together · 50% round win association474 observed win/loss round results
  • Formiqueen + Joltail432 rounds together · 51% round win association432 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Electranade + Humbolt323 rounds together · 49% round win association323 observed win/loss round results
  • Electranade + Joltail242 rounds together · 57% round win association242 observed win/loss round results
  • Electranade + Ironcore232 rounds together · 47% round win association232 observed win/loss round results
  • Humbolt + Joltail221 rounds together · 50% round win association221 observed win/loss round results
  • Formiqueen + Humbolt190 rounds together · 53% round win association190 observed win/loss round results

Team toolkit

  • DamageFormiqueen: 60 · Joltail: 2 · Velocect: 10 · Ironcore: 30 · Humbolt: 30
  • ShockJoltail: 8 · Electranade: 25 · Humbolt: 1

Round inventory

Trinkets

4 trinkets · 4 types

Wood Sword

Your monsters have +5 Damage.

Market License

Increase shop rank by 1.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.