Ranked run

Monster Ranger

Run nmk9guto1k6xp72 · Jul 27, 2026, 6:13 AM

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Patch unknownUpdated Jul 27, 2026, 3:01 PM3 observed rounds
Outcomeunknown
Record12
MMR1557?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 3:01 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Electranade · Humbolt · Galvanine
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade, Humbolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Electranade1,109 rounds together · 51% round win association1,109 observed win/loss round results
  • Humbolt + Ironcore864 rounds together · 48% round win association864 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Cherubble + Ironcore357 rounds together · 48% round win association357 observed win/loss round results
  • Electranade + Humbolt321 rounds together · 49% round win association321 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Cherubble + Humbolt243 rounds together · 55% round win association243 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
  • Clawnetic + Galvanine165 rounds together · 48% round win association165 observed win/loss round results
  • Cherubble + Clawnetic150 rounds together · 39% round win association150 observed win/loss round results
  • Cherubble + Galvanine123 rounds together · 42% round win association123 observed win/loss round results
  • Electranade + Galvanine58 rounds together · 48% round win association58 observed win/loss round results
  • Clawnetic + Electranade53 rounds together · 38% round win association53 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Humbolt: 45 · Galvanine: 20 · Clawnetic: 60
  • ShieldCherubble: 100
  • ShockElectranade: 75 · Humbolt: 1 · Galvanine: 12

Round inventory

Trinkets

12 trinkets · 10 types

Power Band × 2

Give the first monster you buy each day +20 Damage.

Gold Nugget

At the start of each day, gain $3.

Gold Trophy

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Orb

Your monsters have +15% Cooldown Speed.

Mysterious Mask

Choose a trainer and gain their ability.