Ranked run

Bug Catcher

Run rd62s1a828dbdat · Jul 28, 2026, 8:16 AM

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Patch unknownUpdated Jul 28, 2026, 12:51 PM10 observed rounds
Outcomeunknown
Record55
MMR1867?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each round is free.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 12:51 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage48
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cicadence

Bug

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown2s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast6
Damage10
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Flying × 2Humbolt · Velocect
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,176 rounds together · 53% round win association2,176 observed win/loss round results
  • Cicadence + Velocect1,744 rounds together · 52% round win association1,744 observed win/loss round results
  • Cherubble + Cicadence1,084 rounds together · 54% round win association1,084 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Cherubble + Humbolt244 rounds together · 55% round win association244 observed win/loss round results
  • Clawnetic + Velocect187 rounds together · 43% round win association187 observed win/loss round results
  • Cicadence + Ironcore158 rounds together · 46% round win association158 observed win/loss round results
  • Cherubble + Clawnetic150 rounds together · 39% round win association150 observed win/loss round results
  • Cicadence + Humbolt88 rounds together · 53% round win association88 observed win/loss round results
  • Cicadence + Clawnetic72 rounds together · 44% round win association72 observed win/loss round results

Team toolkit

  • DamageHumbolt: 48 · Cicadence: 100 · Clawnetic: 60 · Ironcore: 30 · Velocect: 10
  • ShieldCherubble: 100
  • ShockHumbolt: 4

Round inventory

Trinkets

11 trinkets · 9 types

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold Bar

At the start of each day, gain $10.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 2

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mysterious Gem

Your monsters have +20% Damage.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Mask

Choose a trainer and gain their ability.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.